Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Summary


Although this wasn't the longest chapter it was probably the chapter where we covered the most C++. We looked at the different types of loop we can use, such as for and while loops. We studied arrays for handling large amounts of variables and objects without breaking a sweat. We also learnt about enumerations and switch. Probably the biggest concept in this chapter, was functions that allow us to organize and abstract our game's code. We will be looking more deeply at functions in a few more places as the book continues.

Now that we have a fully working tree, we can finish the game off in the last chapter for this project.