Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

FAQ


Q) I notice we have coded quite a few functions of the Player class that we don't use.

A) Rather than keep coming back to the Player class, we have added the entire code that we will need throughout the project. By the end of Chapter 11, Sound Effects, File I/O, and Finishing the Game, we will have made full use of all the functions.

Q) I have learnt other languages and OOP seems much simpler in C++.

A) This was an introduction to OOP and its basic fundamentals. There is more to it than this. We will learn more OOP concepts and details throughout the book.