Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Using the background


We have done the tricky stuff, this will be simple. There are three steps:

  1. Create a VertexArray.

  2. Initialize it after leveling up each wave.

  3. Draw it in each frame.

Add the code highlighted in the following to declare a VertexArray called background and load the background_sheet.png as a texture:

// Create an instance of the Player class 
Player player; 
 
// The boundaries of the arena 
IntRect arena; 
 
// Create the backgroundVertexArray background;
// Load the texture for our background vertex array
Texture textureBackground;
textureBackground.loadFromFile("graphics/background_sheet.png"); 
 
// The main game loop 
while (window.isOpen()) 

Add the following code to call the createBackground function, passing in background as a reference and arena by value. Notice in the highlighted code that we have also modified the way that we initialize the tileSize variable. Add the highlighted code exactly as shown:

if...