Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

FAQ


Here are some questions that might be on your mind:

Q) Can you summarize these references again?

A) You must initialize a reference immediately and cannot change it to reference another variable. Use references with functions so you are not working on a copy. This is good for efficiency because it avoids making copies and helps us more easily abstract our code into functions.

Q) Is there an easy way to remember the main benefit of using references?

A) To help you remember what a reference is for, consider this short rhyme:

Moving large objects can make our games choppy, passing by reference is faster than copy.