Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Summary


In this chapter we discovered C++ references that are special variables that act as an alias to another variable. When we pass a variable by reference instead of by value, then any work we do on the reference happens to the variable back in the calling function.

We also learnt about vertex arrays and created a vertex array full of quads to draw the tiles from a sprite sheet as a background.

The elephant in the room, of course, is that our zombie game doesn't have any zombies. Let's fix that now by learning about C++ pointers and the Standard Template Library.