Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Coding the Bullet class


We will use the SFML RectangleShape class to visually represent a bullet. We will code a Bullet class that has a RectangleShape member as well as other member data and functions. We will add bullets to our game in a few steps:

  1. First we will code the Bullet.h file. This will reveal all the details of the member data and the prototypes for the functions.

  2. Next we will code the Bullet.cpp file which, of course, will contain the definitions for all the functions of the Bullet class. As we step through it, I will explain exactly how an object of type Bullet will work and be controlled.

  3. Finally, we will declare a whole array full of bullets in the main function. We will also implement a control scheme for shooting, managing the player's remaining ammo, and reloading.

Let's get started with step 1.

Coding the Bullet header file

To make the new header file, right-click on Header Files in the Solution Explorer and select Add | New Item.... In the Add New Item window, highlight (by...