Book Image

Vulkan Cookbook

By : Pawel Lapinski
Book Image

Vulkan Cookbook

By: Pawel Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)

Destroying a Vulkan Instance

After all the other resources are destroyed, we can destroy the Vulkan Instance.

How to do it...

  1. Take the handle of the created Vulkan Instance object stored in a variable of type VkInstance named instance.
  2. Call vkDestroyInstance( instance, nullptr ), provide the instance variable as the first argument and a nullptr value as the second argument.
  3. For safety reasons, assign the VK_NULL_HANDLE value to the instance variable.

How it works...

Before we close the application, we should make sure that all the created resources are released. The Vulkan Instance is destroyed with the following code:

if( instance ) { 
  vkDestroyInstance( instance, nullptr ); 
  instance = VK_NULL_HANDLE; 
}

See also

  • The recipe Creating a Vulkan Instance in this chapter