Book Image

Vulkan Cookbook

By : Pawel Lapinski
Book Image

Vulkan Cookbook

By: Pawel Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)

Waiting for fences

When we want to know when the processing of submitted commands is finished, we need to use a fence and provide it during command buffer submission. Then, the application can check the fence's state and wait until it becomes signaled.

How to do it...

  1. Take the created logical device and use its handle to initialize a variable of type VkDevice named logical_device.
  2. Create a list of fences on which the application should wait. Store the handles of all fences in a variable of type std::vector<VkFence> named fences.
  3. Create a variable of type VkBool32 named wait_for_all. Initialize it with a value of VK_TRUE, if the application should wait until all specified fences become signaled. If the application should wait until any of the fences becomes...