Book Image

Learning Vulkan

By : Parminder Singh
Book Image

Learning Vulkan

By: Parminder Singh

Overview of this book

Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you’ll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan’s layer and extension features. You’ll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We’ll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you’ll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.
Table of Contents (18 chapters)
Learning Vulkan
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface

Installing Vulkan


Enough discussing about Vulkan. Now we will delve into the installation process and learn all we need to make Vulkan work.

Tip

Before you go ahead with the installation, please go through the software-hardware requirements, which you will find in the code files provided with this book. If your system complies with the requirements mentioned, you are good to go with the installation process.

Please follow these instructions to install Vulkan:

  1. The Vulkan driver: Most vendors now have their Vulkan support included in the normal driver package. First, install the Vulkan driver. You can choose the installation location; otherwise, the default location will do. For instance, if you are installing NVIDIA drivers, the installer first checks the system configuration to scan any compatibility issues with the installing driver. It will upgrade any preinstalled driver on the system.

  2. Install Python: Install Python and make sure you add it to the path. This can be done by simply placing...