Book Image

Practical Game Design

By : Adam Kramarzewski, Ennio De Nucci
Book Image

Practical Game Design

By: Adam Kramarzewski, Ennio De Nucci

Overview of this book

If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.
Table of Contents (22 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Summary


"A complex craft that often blends art, animation, graphic design, and visual effects with game design itself."

That's how we described UI and UX design in the introduction to this chapter. A few dozen pages later, we've hopefully provided you with a strong introduction to the concepts of input methods, cameras, perspectives, and utilizing feedback , all in the bid of reinforcing your gameplay and crafting a game that's immersive, responsive, understandable, and delightful to interact with.

We strongly encourage that you deconstruct existing games, analyze their feedback mechanics, and even re-create their UI in the form of digital mock ups. As with any blend of art and craft, practice makes perfect!

Next up, we'll naturally extend the concepts of this chapter and apply our user-oriented mindset towards making your games more accessible.