We have discussed how making video games is about creating, evaluating, and iterating to the find the optimal solution. Jonathan Dankoff, expert in User Research, and Corey May, games writer, game a very interesting talk at GDC 2015 (Game Developer Conference https://www.gdcvault.com/play/1022166). They pointed out the importance of the implementation of a review process in video games narratives, to assess and address issues with the narrative during pre-production and develop a game with a clearer storyline.
The framework was developed at Ubisoft, therefore it was meant for massive AAA productions, but the takeaways are very useful for games of any size. Underestimating the impact of the story is a common mistake, and the price is usually paid with stories of poor quality or the necessity to stretch the budget (both time and money) to sort out problems that could have been addressed early on with nearly no costs.
A very similar idea was proposed by Mike Laidlaw,...