Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Summary

UI Images and Text make up the vast majority of graphical user interfaces.

In this chapter, we discussed the following topics:

  • Creating UI Text objects and setting their properties
  • Importing fonts into Unity
  • Using markup format with UI Text objects
  • Creating UI Images and setting their properties
  • Using the various UI Effects components to further customize our graphical UI
  • Creating TextMesh Pro-Text Objects and setting their properties
  • Creating text that animates, as if being typed out
  • Creating a custom font to be used with UI Text objects
  • Creating text that wraps along a curve and renders with a gradient
  • Creating horizontal and circular progress bars

Next, we will cover other input types as well as masks.