Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

UI Scroll View

The UI Scroll View object creates a scrollable area along with two child UI Scrollbars. The scrollable area can be scrolled using the scrollbars, by dragging the area within the Scroll View, or using the scroll wheel on the mouse.

To create a UI Scroll View, select Create | UI | Scroll View. By default, a UI Scroll View has three children: Viewport, Scrollbar Horizontal, and Scrollbar Vertical. The Viewport object also has a child named Content. The Scrollbar Horizontal and Scrollbar Vertical children have the same parent/child relationship as default UI Scrollbars, as discussed in the previous section.

Even though the UI Scroll View comes with two Scrollbar children by default, you don't have to use both Scrollbars with your Scroll View. In fact, you don't have to use Scrollbars at all! Refer to the Scroll Rect Component section for further details.

...