Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Examples

This chapter has so many new items in it that I could spend the rest of this book just showing you examples! Sadly, I can't do that, so I will show you examples that I hope will be the most useful.

Making a scroll view from a pre-existing menu

The first example we'll cover will build on the UI we have been working on. To help organize the project, duplicate the Chapter6 scene that you created in the last chapter; it will automatically be named Chapter7. Open Chapter7 and complete the following example within that scene.

I want to be able to add more items to my Inventory Panel and allow the player to scroll through the items. I could create a new UI Scroll View item and update it to look like my current...