Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Animator Controller

Whenever an Animation Clip is created for an object, an Animator is automatically created for it (if one does not already exist). An Animator component is also automatically added to the object. When we created the SliderExampleAnimation Animation Clip on the Slider in the preceding section, an Animator named Slider was created and the Animator component was attached to the Slider:

An Animator is needed to play Animation Clips because it determines when Animation Clips are played.

An Animator is a type of decision tree known as a state machine. It holds a collection of states. States are essentially "statuses at a moment in time." The current state of a state machine would be a representation of what is happening at this moment. So, for example, if there was a state machine describing my actions and behaviors, my current state would be typing on...