Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Examples

Working with World Space Canvases isn't significantly different than working with Canvases in Screen and Camera Space. World Space Canvases offer many benefits. If you have an object that exists within your scene that has UI specifically tied to its location, it is helpful to use a World Space Canvas so that the UI "follows" it wherever it is. This removes the necessity of trying to convert the object's World Space Coordinates to Screen Coordinates to ensure that the UI always lines up with the object. It also guarantees that the UI object will always display correctly with respect to the object's location, even when the screen's resolution changes. In this chapter, I will cover two common uses of World Space Canvases: one in 2D space and another in 3D space.

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