Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Smashing coin crates


To add smashable coin crates, we will create new crate sprites in our encounters using the scene editor. Follow these steps to add a Crate to the game:

  1. In Xcode, open one of the encounter scenes we created earlier in this book. I am using EncounterA.sks for this example. The scene will open in the Scene Editor. In the lower right, click on the Media Library to see the media assets in your project.

  2. Locate the crate texture and drag it into your encounter.

  3. In the upper right, click on the Custom Class Inspector and assign a Custom Class of Crate, as illustrated in the following screenshot:

  4. Repeat the process to create as many crates as you like. You can place them slightly above the ground and gravity will settle them into place.

Tip

You can always hold option and drag an existing sprite to create a clone with the same properties (persisting the Custom Class setting).

That is all you need to do to add smashable crates to the game. You can repeat this in all of your encounters...