Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Showing display ads for revenue


The iOS App Store market favors free games that show ads or provide in-app purchases to make money. Free games tend to get more attention than games that cost money up front, and going with a freemium model is a good idea if you do not already have massive exposure for your project. Mobile advertising is a large, growing business; there are plentiful options if you choose to shows ads in your games.

The upsides to showing ads

Ads can be the most straightforward approach to monetizing your game, assuming you can build the traffic volume to make an impact. Here are some reasons to use ads in your game:

  • When done right, users do not mind ads. Some developers are working them into the gameplay by giving in-game rewards for watching a video ad. This seems to be a winning formula: it results in a higher revenue per user, and users are generally not annoyed by this style of ad. Unity conducted a study that showed, 71 percent of players choose watching video ads as their...