Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Localization into foreign markets


While localization can be expensive, it can also open up an entirely new market for your game, which has a multiplying effect on your user base. You may want to consider translating your game into other languages, especially if your game does not use many words.

Sometimes localization requires more than just language translation. Games in English can usually be literally translated to mainstream European languages and find success, but countries such as China or Japan can be more difficult. Besides cultural differences, these countries have strong game development industries already, and it can be tough to gain attention. Still, the market is massive and it may be worth the effort.

Despite the high level of effort and possibility of mistakes, expanding into new markets can quickly multiply the number of people who are potentially interested in your project. It is worth a look, especially once you have proven that your game has demand in the marketplace. For...