Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Designing the launch screen


When a user taps your icon on their device, iOS shows your app's launch screen as an extremely fast-loading, simple preview. This creates the illusion that your app loads almost instantly. The player gets immediate feedback from their tap while your app actually loads in the background. This is not the place to add logos, branding, or information of any kind. The goal is to create a very simple screen that looks like your app before the content is in place. For Pierre Penguin, we will implement a simple, blank, sky blue background that looks like the main menu before it has any content.

Follow these steps to set up your sky blue launch screen:

  1. Open the LaunchScreen.storyboard file in Xcode. You will see the launch screen open in the interface builder.

  2. Make sure you have your Utilities bar open on the right-hand side of Xcode, and open the Attributes Inspector, as demonstrated here:

  3. Locate the background color setting in the right bar, and then click on the existing...