Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Audio optimization tips and tricks for Unity


Now that we understand how to profile the audio performance system, we can more easily identify our potential problem areas. Keep in mind though, that not everything may be an issue and quite often fixing an issue in one area may cause problems in others. This is why you should constantly go back and profile the audio system with every optimization you perform. What you may see is that not every tip or trick works the way you think it should or the fix may be more costly in other areas.

As we mentioned in the first section, our primary interest will be in optimizing audio system memory and effects of DSP CPU usage. Therefore, we will break up both of these topics into sub-sections and start with audio memory optimization in the next section.

Memory optimization tips and tricks

In the previous profiling section, we observed a static usage of audio memory, which is very good. Yet, what if we wanted to deploy this same game to a mobile platform and...