Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Introducing the Unity Audio mixer


Released in Unity 5, the Audio Mixer provides the functionality of an embedded Digital Audio Workstation (DAW). Previously, you would have used a DAW to mix or produce various sound effects or music into importable assets. Those assets would then be imported into Unity and used within various audio sources. Now, with the mixer, you can mix and produce various audio effects directly in Unity, thus eliminating the need for specialized external software and additional preprocessing by a sound designer. Not to mention that having a DAW within the game engine allows for additional specialized dynamic and adaptive audio effects.

Note

the Audio Mixer is a great tool, it still has some shortcomings; therefore, we will also be looking at other DAW tools that can integrate directly with Unity in later chapters.

The best way for us to get in and understand the basics of the Audio Mixer is to get hands on and use it for our sample project. Open up Unity and follow the...