Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

The duck volume effect


The duck volume effect, which may also be referred to as side chain compression, is an effect which controls the volume of one group using the volume of another. This is a powerful effect and has many applications in several areas where we want to highlight a specific group without it getting washed out from other competing audio. As this is a specialized effect, we will take a look at the following custom configuration to set this effect up:

  1. Open up Unity to the village project and direct your attention to the Audio Mixer window. Select the Music group and click on the Add Effect button. Select the Duck Volume effect from the context menu.
  2. Select the Direct group and click on the Add Effect button to open the effect context menu. Then, select the Send effect. Drag the new Send effect above the existing Send and then set the Receive to 'Music\Duck Volume' and the Send level right up to 0 as shown in the following screenshot:

Setting up the Send to the Duck Volume effect...