Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Introducing adaptive audio


Mention adaptive audio to any group of game developers, and you will likely get quite a mixed bag of reactions from both positive to negative and everything in between. The reason for this has to do more with the definition of adaptive audio than what it means with respect to implementation. So, perhaps we should establish a proper definition of what is adaptive audio before we get too far into things. Here is a good broad definition of the term as it applies to modern game development:

"Adaptive audio" is a term used to describe audio and music that reacts appropriately to - and even anticipates - gameplay. Guy Whitmore (Gamasutra)

While that definition does sound somewhat abstract, it really does a good job of defining what adaptive audio is. It is audio that anticipates, adapts to, and reacts with gameplay in order to enhance gameplay. The critical word in that definition is gameplay and that is what separates it from dynamic audio. We will define dynamic audio...