Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Getting started with FMOD Studio


FMOD Studio is a commercial product and standalone tool that provides free licensing to independent developers, which is inline with the Unity license. Since it is a standalone tool, it actually does not need to be used with Unity and in fact is compatible with many other commercial game engines. This is even a more powerful feature if you develop audio assets across game engine platforms. However, the compatibility within Unity with existing tools is another matter.

now for something completely different. - John Cleese (Monty Python)

Unfortunately, as the preceding quote suggests, working with FMOD in Unity uses an entirely different set of components which are incompatible with any of the work we have already covered. Perhaps, in the future, there may be an integration path between FMOD and the Audio Mixer but as of now the audio systems are completely different. As such, we will need to relearn some basic tasks, but if you have covered most of the exercises...