As we already discussed, FMOD provides its own audio implementation within Unity. This means that we need to relearn the FMOD way of putting sound into our scene. While this may sound like we are starting over, that is far from the case. Although FMOD uses different components and terminologies, as we will see, the concepts are all the same.
Open up the Unity editor to the new project we created in the last section and let's get started working with importing the Viking Village asset into the new project by following the instructions here:
- From the menu, select
Windows
|Asset Store
. After the store page loads, typeunity viking village
in the search box and enter to start searching for the example project. Select the first item from the list of results (as you did previously) and then from asset page, click on theImport
button as shown in the screenshot here:
Importing the Unity Viking Village example project, again