Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Microphone-driven visualizations


In just over the last decade, our interaction with computers and games has progressed substantially. Starting in 2006 with the release of the revolutionary Wii, mainstream gaming changed overnight from being entirely controller/keyboard driven to physical human interaction. This evolution further continued with the Kinect and later multi-sensor mobile devices. Now, there appears to a new trend in gaming and that is mobile games controlled by voice or microphone. For this section, we will look at how to convert our previous light visualization sample to use a microphone as an audio source.

Note

If you don't have a microphone, you could also try using a speaker or headphone jacks as a microphone. Just plug your speaker into the microphone jack. You will need to shout to see any form of signal, but it will work if you don't want to go out and buy a microphone for just this book.

Follow the instructions, to add the microphone as an audio source to our visualization...