Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Speech and phonemes


As you have seen in the last section, we created a character lip sync demo driven by real-time microphone input. While the demo is fun to play, it starts to show what is possible, but it could hardly be mistaken for real speech. After all, we don't just flap our jaws when we speak. Speech and vocalization are a very complex process requiring a synchronization of your larynx, tongue, lips, and even teeth. So as much as we understand how to visualize sound, we will need to go a little further into understanding the key elements in our speech patterns in order to build a more authentic lip syncing simulation.

Animators have been performing realistic lip syncing for many years now, and there are plenty of well established practices for creating speech animation, which means we will be able to use some of those learning and best practices. However, real-time character lip syncing is unique in a few areas and certain practices are less well established. Fortunately, we can still...