Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Mobile Input/Touch Controls

How players interact with your project is probably one of the most important things that can be established as a part of your project. While inputting is done for projects no matter what platform you are using, this is also one area that can make or break your mobile title.

If the controls that are implemented don't fit the game that you're making, or if the controls feel clunky, players will not play your game for long stretches of time. While many people consider Rockstar's Grand Theft Auto series of games to be a great on console and PC, playing the game on a mobile device provides a larger barrier of entry, due to all of the buttons on the screen and replacing joysticks with virtual versions that don't have haptic feedback in the same manner as on other platforms.

Mobile and tablet games that tend to do well typically have controls...