Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Getting Social

We now have all of the foundational things needed to get our game out into the world; it's mechanically working, and we've set up all of the monetization. Having all of the features that we have added to our projects is great, but if no one is playing your game, there's no reason to have them.

Word of mouth marketing is the most reliable way to get others to try your game, so providing people opportunities to share the game is an easy way to help others discover the project and something that we should really try to do, as marketing and getting your game out there is one of the hardest things to do as an indie developer.