Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Building Your Game

As we start off on our journey building mobile games using the Unity game engine, it's important that readers are familiar with the engine itself before we dive into the specifics of building things for mobile platforms. Although there is a chance that you've already built a game and want to transition it to mobile, there will also be readers who haven't touched Unity before, or may have not used it in a long time. This chapter will act as an introduction to newcomers, a refresher for those coming back, and will provide some best practices for those who are already familiar with Unity.

In this chapter, we will build a 3-D endless runner game in the same vein as Imangi Studios, LLC's Temple Run series. In our case, we will have a player who will run continuously in a certain direction, and will dodge obstacles that come in their way. We can also add additional features to the game easily, as the game will endlessly have new things added to it.