Book Image

Unity 2018 Shaders and Effects Cookbook - Third Edition

By : John P. Doran, Alan Zucconi
Book Image

Unity 2018 Shaders and Effects Cookbook - Third Edition

By: John P. Doran, Alan Zucconi

Overview of this book

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow.
Table of Contents (14 chapters)

Using brightness, saturation, and contrast with screen effects

Now that we have our screen effects system up and running, we can explore how to create more involved pixel operations to perform some of the more common screen effects found in games today.

Using a screen effect to adjust the overall final colors of your game is crucial in giving artists global control over the final look of the game. Techniques such as color adjustment sliders allow users to adjust the intensity of the reds, blues, and greens of the final rendered game. This concept is also used with techniques such as putting a certain tone of color over the whole screen, as seen in something like a sepia film effect.

For this particular recipe, we are going to cover some of the more core color adjustment operations we can perform on an image. These are brightness, saturation, and contrast. Learning how to code...