Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Play testing


You've now completed your first game in Unity! It's time to take it for a test run and then finally build it. Testing in Unity firstly consists of pressing play on the toolbar and simply playing your game to see that it works as intended from the perspective of a gamer. In addition to playing, you can also enable debugging mode from the Object Inspector to keep a watchful eye on all public and private variables during runtime, making sure that no variable is assigned an unexpected value.

To activate the Debug mode, click on the menu icon at the top right corner of the Object Inspector and, from the context menu that appears, select the Debug option. See Figure 2.32:

Figure 2.32: Activating Debug mode from the Object Inspector

After activating the Debug mode, the appearance of some variables and components in the Object Inspector may change. Typically, you'll get a more detailed and accurate view of your variables, and you'll also be able to see most private variables. See Figure...