Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Death and particles


In this twin-stick shooter game, both the player and enemies are spaceships. When they're destroyed, they should explode in a fiery ball. This is really the only kind of effect that would be believable. To achieve explosions, we can use a particle system. This simply refers to a special kind of object that features two main parts, namely, a Hose (or Emitter) and Particles. The emitter refers to the part that spawns or generates new particles into the world and the particles are many small objects or pieces that, once spawned, move and travel along their own trajectories. In short, particle systems are ideal to create rain, snow, fog, sparkles, and explosions. We can create our own Particle Systems from scratch using the menu option, GameObject | Particle System, or we can use any premade particle system included with Unity. Let's use some of the premade particle systems. To do this, import the ParticleSystems package to the project by navigating to Assets | Import Package...