Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Ammo and hazards


Level 2 is a hazardous place. It should feature not only pits and holes leading to kill zones, but also fixed dangers such as gun turrets that can shoot the player. This section focuses on their creation. To get started, let's make a gun turret. Now, the course companion files don't include a texture or image for the gun turrets, but when using the dark silhouette style as we are here, we can easily make a consistent turret prop from primitives. In particular, create a new cube object (GameObject | 3D Object | Cube), rescale it to approximate a gun turret, and then position it to the upper ledge in the scene where it will appear as part of the scenery. See Figure 6.22. Note that you can also use the Rect Transform tool to resize primitives!

Figure 6.22: Creating a prop for a gun turret

Of course, the gun turret created so far is a conspicuous and obvious gray color. To solve this, create a new black material. Right-click in the Project panel and choose Create | Material from...