Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Preparing for VR


In this chapter so far, we've been preparing the foundations for a scene, ready to add core functionality and gameplay. To recap, our game will be a first-person VR shooter, in which waves of enemy droids will spawn into the level, move towards the player, and then attack on approach. The player must dispatch all enemies and see how long they can survive the level. We still have gameplay to implement, and whenever creating VR content, I like to make the project compatible with both VR and a standard first-person controller, both to help debugging and to aid testing without a headset.

But, before moving forwards with development, let's prepare for VR development generally. This section uses the Oculus Rift device, although the development workflow is similar for Oculus Go too. To get started, you'll need to connect and install your Oculus Rift device. Instructions for doing this can be found online at https://support.oculus.com/guides/rift/latest/concepts/rgsg-2-hwhardware...