Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
Pop quiz answers

Why script?

You might ask yourself, "why should I use any scripting language if I can implement everything I need in C++"? There are a number of benefits to providing a scripting environment to your games. Most modern games really consist of two parts. One is the main game engine that implements the core of the game (data structures, processing algorithms, and the rendering layer) and exposes an API to the other component, which provides details, behavior patterns, and action flows for the game. This other component is sometimes written in a scripting language. The main benefit of this is that story designers can work independently from the engine developers, and they don't have to rebuild the whole game just to modify some of its parameters or check whether the new quest fits well into the existing story. This makes the development much quicker compared to the...