Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
Pop quiz answers

Creating a JavaScript scripting game

Let's perfect our skills by implementing a game that allows players to use JavaScript. The rules are simple. Each player has a number of entities that move on the board. All entities move in turns; during each turn, the entity can stand still or move to an adjacent tile (cardinally or diagonally). If an entity moves to the tile occupied by another entity, that entity is killed and removed from the board.

At the beginning of the game, all entities are placed randomly on the board. An example of a starting position is displayed on the following image:

Each player must provide a JavaScript function that receives an entity object and returns its new position. This function will be called when one of the player's entities should move. Additionally, the player may provide an initialization function that will be called at the beginning...