Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
Pop quiz answers

Quick game programming

Here, we will go through the process of creating a platform game using Qt Quick. It will be a game similar to Benjamin the Elephant from Chapter 6, Qt Core Essentials. The player will control a character that will be walking through the landscape and collecting coins. The coins will be randomly appearing in the world. The character can access highly placed coins by jumping.

Throughout this chapter as well as the previous one, we prepared a number of pieces that we will be reusing for this game. The layered scene that was arranged when you learned about animations will serve as our game scene. The animated sun will represent the passing of time.

We will guide you through implementing the main features of the game. At the end of the chapter, you will have a chance to test your skills by adding more game mechanics to our project.

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