Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
Pop quiz answers

Custom OpenGL-based Qt Quick items

In Chapter 12, Customization in Qt Quick, we learned to create new QML element types that can be used to provide dynamic data engines or some other type of non-visual objects. Now we will see how to provide new types of visual items to Qt Quick.

The first question you should ask yourself is whether you really need a new type of item. Maybe you can achieve the same goal with the already existing elements? Very often, you can use vector or bitmap images to add custom shapes to your applications, or you can use Canvas to quickly draw the graphics you need directly in QML.

If you decide that you do require custom items, you will be doing that by implementing subclasses of the QQuickItem C++ class, which is the base class for all items in Qt Quick. After creating the new type, you will always have to register it with QML using qmlRegisterType.

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