Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
Pop quiz answers

Summary

You are now familiar with Qt Quick's capabilities that allow you to add astonishing graphical effects to your games. You can configure particle systems and implement OpenGL painting in the Qt Quick's scene graph. You are also able to utilize the skills acquired in the first parts of the book to implement painted Qt Quick items.

Of course, Qt Quick is much richer than all this, but we had to stop somewhere. The set of skills we have hopefully passed on to you should be enough to develop many great games. However, many of the elements have more properties than we have described here. Whenever you want to extend your skills, you can check the reference manual to see whether the element type has more interesting attributes. Qt Quick is still in active development, so it's a good idea to go through the changelogs of the recent Qt versions to see the new features...