Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
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Summary

In this chapter, you learned how to create simple graphical user interfaces with Qt. We went through two approaches: designing the user interface with a graphical tool that generates most of the code for us, and creating user interface classes by writing all the code directly. None of them is better than the other. The form designer allows you to avoid boilerplate code and helps you handle large forms with a lot of controls. On the other hand, the code writing approach gives you more control over the process and allows you to create automatically populated and dynamic interfaces.

We also learned how to use signals and slots in Qt. You should now be able to create simple user interfaces and fill them with logic by connecting signals to slots—predefined ones as well as custom ones that you now know how to define and fill with code.

Qt contains many widget types, but...