Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
Pop quiz answers

Using OpenGL in immediate mode

We will start with the most basic approach that's called immediate mode. In this mode, no additional setup of OpenGL buffers or shaders is required. You can just supply a bunch of geometric primitives and get the result right away. Immediate mode is now deprecated because it works much slower and is less flexible than more advanced techniques. However, it's so much easier than them that basically every OpenGL tutorial starts with describing the immediate mode calls. In this section, we'll show how to perform some simple OpenGL drawing with very little code. A more modern approach will be covered in the next section of this chapter.

Time for action – Drawing a triangle using Qt and OpenGL

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