Book Image

Swift Game Development - Third Edition

By : Siddharth Shekar, Stephen Haney
Book Image

Swift Game Development - Third Edition

By: Siddharth Shekar, Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (22 chapters)
Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
Index

Opening Game Center in our game


If the user is authenticated, we will add a button to the MenuScene class so that they can open the leaderboard and view achievements from within our game. Alternatively, players can always use the Game Center app in iOS to view their progress.

Follow these steps to create a leaderboard button in the menu scene:

  1. Open OverlaySKScene.swift in Xcode.

  2. Add a new import statement at the top of the file so we can use the GameKit framework:

            import GameKit 
  3. Update the line that declares the OverlaySKScene class so that our class adopts the GKGameCenterControllerDelegate protocol. This allows the Game Center screen to inform our scene when the player closes the Game Center:

            class OverlaySKScene: SKScene, SKPaymentTransactionObserver, SKProductsRequestDelegate, GKGameCenterControllerDelegate  {

    Add two nw variables at the top of the OverlauSKScene to add the leaderboard text and to check if the player was authenticated:

        var leaderboardText: SKLabelNode!
    ...