In this chapter, we have transformed a tech demo into the beginnings of a real game. We have added a great deal of new code. You learned how to implement three distinct mobile game control methods: physical device motion, sprite tap events, and flying higher when the screen is touched. We polished the flying mechanic for maximum fun and sent Pierre flying forward through the world.
You also learned how to implement two common mobile game requirements: looping the ground and a smarter camera system. Both of these features make a big impact on our game.
Next, we will add more content to our level. Flying is already fun, but traveling past the first few bees feels a little lonely. We will give Pierre Penguin some company in Chapter 5, Spawning Enemies, Coins, and Power-ups.