Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Waiting for the audio to finish playing before auto-destructing an object

An event may occur (such as an object pickup or the killing of an enemy) that we wish to notify to the player of by playing an audio clip, and an associated visual object (such as an explosion particle system, or a temporary object in the location of the event). However, as soon as the clip has finished playing, we will want the visual object to be removed from the scene. This recipe provides a simple way to link the ending of a playing audio clip with the automatic destruction of its containing object.

Getting ready

Try this with any audio clip that is a second or more in duration. We have included the engineSound audio clip inside the 04_06 folder...