Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager

The Creating a metronome through the precise scheduling of sounds with dspTime recipe demonstrated how to create a metronome by scheduling when sounds play using the AudioSource.PlayScheduled(...) method and the AudioSettings.dspTime value. Another situation when we need to precisely schedule audio start times is to ensure a smooth transition from one music track to another, or to ensure simultaneous music tracks play in time together.

In this recipe, we'll create a simple 4-track 140 bpm music manager that starts playing a new sound after a fixed time the result of which is that the tracks fit together perfectly, and those that overlap do so in synchronicity:

Getting ready

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