Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Fading the transparency of a material

A feature of many games is for objects to fade away to invisible, or appear gradually from invisible to fully visible. Unity provides the special Rendering Mode of Fade for exactly this purpose.

In this recipe, we will create an object that, once clicked, fades out and disappears. We'll also look at how to enahnce the code, to take account of the GameObject's own initial alpha value, to self-destruct when fading has finished and so on.

How to do it...

Follow these steps:

  1. Create a new 3D Sphere, named Sphere-Game. Choose menu: 3D Object | Sphere.
  2. Select Sphere-Game and ensure it has a Collider (if you are using a custom 3D object, you might have to add a collider through menu...