Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Creating a glow effect with Shader Graph

In the previous recipe, a simple Shader Graph was created by using a Material for a primitive 3D Cube mesh. In this recipe, we'll take things further, creating a Shader Graph that applies a parameterized glow effect to a 3D object. The end result will look as follows:

Getting ready

This recipe builds on the previous one, so make a copy of that project and use the copy for this recipe.

How to do it...

To create a glow effect with a Shader Graph, follow these steps:

  1. In the Project panel, create a new Physically-Based Rendering...