In the previous recipe, a simple Shader Graph was created by using a Material for a primitive 3D Cube mesh. In this recipe, we'll take things further, creating a Shader Graph that applies a parameterized glow effect to a 3D object. The end result will look as follows:
Creating a glow effect with Shader Graph
Getting ready
This recipe builds on the previous one, so make a copy of that project and use the copy for this recipe.
How to do it...
To create a glow effect with a Shader Graph, follow these steps:
- In the Project panel, create a new Physically-Based Rendering...