Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Working with Unity's multi-purpose camera rig

Unity provides some Camera rigs, which can make setting up scenes much faster and help to test out ideas. In this recipe, you'll use a 3rd Person Character and the multi-purpose camera rig from the default Unity asset packages to quickly create a scene with a camera that automatically follows a character as it moves, smoothing rotating behind the character as the character changes direction:

How to do it...

To work with Unity's multi-purpose camera rig, just follow these steps:

  1. Create a new Unity 3D scene.
  2. Import the Characters and Cameras Asset Packages: use menu: Assets | Import Package ... | Cameras & Characters.
  3. You should now have a Standard Assets folder...